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Home » Online Gaming and Our Kids
Online Gaming and Our Kids

Online Gaming and Our Kids

As digital play replaces traditional recreation, screen time is rapidly turning into a compulsive habit for the younger generation. Addressing this growing challenge requires immediate action from parents, schools, and society at large.

By Mool Raj 

Gaming is fundamentally a pursuit in which people engage for fun, entertainment, recreation, and leisure. Both indoor and outdoor games have long been widely played across the globe to help individuals unwind. However, with the rapid advancement of technology, online gaming has emerged as a dominant global force. Games play a crucial role in human well-being; relentless work without healthy recreational activity leads to mental stress and burnout. Engaging in play not only alleviates stress but also rejuvenates the mind and body for future tasks. Today, given the vast availability of gaming gadgets, personal computers, smartphones, and high-speed internet access, online gaming serves as the primary outlet for fun and relaxation, particularly for children. Regardless of the platform used, one vital principle must remain clear: leisure activities should always be enjoyed within reasonable time limits. The core purpose of gaming must remain healthy recreation, and it must never be allowed to escalate into a full-blown addiction.

Unfortunately, gaming has transformed into one of the most pervasive modern addictions. The younger generation, in particular, finds itself hooked on online gaming like no other demographic before them. Research indicates that gaming addiction can stimulate the brain’s reward pathways in ways strikingly similar to substance dependency, including drugs and alcohol. Like any psychological dependency, this phenomenon did not occur overnight. Online gaming addiction has steadily evolved alongside technological breakthroughs and the proliferation of accessible hardware, ranging from desktop computers to laptops and mobile devices. Among these, the smartphone stands out as the primary vector for gaming addiction, largely due to its ubiquitous, round-the-clock accessibility.

While basic feature phones traditionally supported simple built-in games, modern smartphones equipped with internet access open the door to vast virtual worlds. Children using smartphones are routinely targeted by persuasive online promotional advertisements. Gaming studios employ sophisticated psychological techniques to romanticize their products, artificially inflating a child’s desire to download and play. Furthermore, many of these games reinforce rigid gender divides through targeted design, pushing high-intensity combat, racing, and sports titles toward boys, while funneling girls toward digital dress-up, makeup, and virtual household simulators.

These modern titles feature virtually never-ending levels designed to keep players perpetually engaged. Once a child begins playing, the dynamic makes it exceptionally difficult to stop. Reaching the next milestone, unlocking rare digital characters, and competing against classmates, friends, and relatives quickly turns into a compelling obsession. However, this form of digital rivalry is far from healthy. Society must ask itself whether this is the arena in which we want our children competing. Countless constructive, real-world avenues for competition exist, far superior to this regressive digital loop.

It would be a mistake, however, to place the blame entirely on technological progress, mobile devices, or game developers. Technological advancement is moving forward rapidly and remains essential for the modern world. Virtual platforms will only become more immersive and accessible in the coming decades. Engaging in a simple blame game will not shield the rising generation from addiction; systemic responsibility falls on society as a whole. Modern educational institutions have increasingly narrowed their focus strictly to academic output, drastically reducing co-curricular activities. School grounds frequently lack adequate playgrounds and basic sports equipment, a deficit particularly noticeable in many private institutions.

Upon returning home from school mentally exhausted from the pressure of coursework, homework, and standardized tests, children naturally seek immediate relief. For many, the smartphone offers the easiest path of least resistance. Simultaneously, overburdened parents struggling with modern demands often lack the time to facilitate healthy physical routines. Caught up in the daily grind, parents find it challenging to take their children outdoors for physical sports, frequently resorting to handing over a mobile screen as a convenient digital babysitter.

It is now a common sight at weddings, parties, and family gatherings to see children staring silently into mobile screens. What begins as innocent entertainment gradually hardens into a compulsive habit. Children routinely throw tantrums when forced to return devices, insisting on playing continuously throughout the day. This creates friction within the household, turning screen time into a persistent source of family conflict.

Compounding the problem is the business model of modern online gaming. Developers regularly gate progress behind microtransactions, demanding real money to unlock advanced features or items. Because not all families can afford these digital purchases, children who fall behind their peers can develop deep-seated feelings of inadequacy and low self-esteem.

The pandemic severely escalated this trend. When schools closed and lockdowns took hold, gaming addiction intensified dramatically. Even with the full restoration of in-person schooling, these digital habits remain entrenched. Children now employ emotional leverage against parents, claiming that since everyone else plays, they should not be excluded. Consequently, many children show little interest in playing outside, spending quality time with family, or attending social events, preferring the isolation of the virtual screen.

Online Gaming and Our Kids

Observational surveys conducted on screen habits highlight a startling trend: during remote learning periods, many children averaged between 12 to 14 hours a day on mobile games. Even after schools reopened, many continued to log 6 to 8 hours daily. This shift carries real personal consequences. For instance, young students in the sixth grade frequently demand money from their parents to purchase upgraded multiplayer characters simply to keep up with their peers, misbehaving or becoming hostile when denied.

This dynamic inflicts tangible damage on both mental well-being and physical development. To reverse course, educational institutions must invest in real-world recreational facilities, parents must dedicate quality time to active engagement with their children, and media organizations must foster widespread awareness about digital health. Protecting the well-being of the next generation requires a coordinated, conscious effort from every part of society.

Disclaimer: The views expressed in this feature article are solely those of the author and do not necessarily reflect the official editorial stance or opinions of this publication.

Filed Under: Columns, Latest News Published on August 11, 2026

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